Showing posts with label XBL. Show all posts
Showing posts with label XBL. Show all posts

Friday, April 13, 2012

Annualization of Games

     It seems like one of the hot new trends in games these days the tendency to make sequel installments an annual affair. I lose track of all the sequels that are churned out of the fun factory every holiday season, and one can quickly become cynical in regards to glut of incremental sequels every year. So, let's do an autopsy on a few examples of franchises (alive and dead) with annual installations, and see what we can learn.

Case One: Guitar Hero

     There's no arguing that the influence Guitar Hero was a very important event in this cycle of consoles. What started out as a novel party game where the player pretended to be good at music became a shambling corpse of its former glory with each new iteration. Not counting the mobile versions of the game, between 2005 and 2010 there were twelve installments in the main series of the game.
Open your eyes! You're not even on the buttons!
     Naturally, people got fatigued of drinking the stale milk from one of Activision's many cash cows, and eventually critical opinion and sales numbers began to favor the fledgling Rock Band series, until people stopped caring about plastic instruments almost altogether. So what spelled the death knell for the most successful rhythm-action games ever?
     In my interpretation of events, the reason that people started to drift over to Rock Band was because of Guitar Hero's failure to innovate. Rock Band brought a unique social element to the rhythm-action genre that Guitar Hero could never quite catch up to. No matter how many technically demanding, face-melting, steel-shredding guitar solos the game could muster up, Rock Band would eventually prevail as the leader in the Great Plastic Instruments Race for one reason: playing with toy instruments is a lot more entertaining in a group setting than trying to memorize the intro to Cliffs of Dover on a Fisher-Price toy in solitude and sadness.

Case Two: Call of Duty

     Don't get me wrong: Call of Duty games are fun. They are the best approximation to a Hollywood blockbuster thrill-ride that video games can accomplish. They have big, dumb characters, big, dumb cinematic setpieces, and big, dumb guns and explosions. And at the end of the day, like any Transformers or superhero movie, it's all about turning off your brain for a few hours and having fun by watching gratuitous amounts of violence.
AGH GOD MORE JELLY

     So why all the hate? Again, like Guitar Hero, it all comes down to the fact that there isn't enough innovation to keep many hardcore gamers satisfied. I played Modern Warfare and thoroughly enjoyed it. I also played World of Warcraft for two years and enjoyed it. But will I ever go back to them?
     In a word, no. I played both games to death, and while I enjoyed my experiences with them, I played them to death. From what I see, new iterations on Activision's swollen, gushing cash cow aren't different enough from one another to generate interest to me and many others. The series enjoys incredible sales numbers to be sure, but it comes from the same people that only buy the yearly installments of Madden and Call of Duty every year.
     But this doesn't explain the extreme backlash that the series feels. There are plenty of franchises that iterate on an annual basis, like every Madden, FIFA or MLB. So why do gamers erect the Modern Warfare games as their lightning rod of hate?
     Because it's popular, of course. You can't escape the marketing assault that surrounds each game. It's everywhere from your Mountain Dew bottles, to your TV commercials, and to your YouTube ads. Call of Duty's success and criticisms both come from the prevalence of advertisements that are experienced around the games, rather than the merits of the game's quality (or lack thereof).

Case Three: Assassin's Creed

     Assassin's Creed has been an annual series since 2009, and has garnered equal amounts of praise and criticism for doing so. On one hand, people soon get fatigued from Ubisoft's largest revenue generator. In contrast, many gamers (including myself) look forward to every year's chapter in the epic conspiracy story that Ubisoft has created.
Pictured: History
     The reason Assassin's Creed holds a special place in my heart is because of its originality.  The setting uses times and places no other games come near to exploring, and the gameplay combines an open-world philosophy to conventional stealth, action, and platforming.
     If this was all the games offered, however, they would not scratch the itch of the gaming community. They blend the emergent gameplay opportunities with a story arc that spans centuries and pulls on strings that don't go unappreciated by history nerds like me.
     Everything in world history is a complex conspiracy that traces its history back to Templars, Assassins, and aliens. Normally this kind of pseudoscientific drivel belongs on Ancient Aliens, but Ubisoft blends these themes with the interpersonal character stories that we associate with more often. In this way, Ubisoft makes me look forward to the annual installation in the series, rather than dread hearing about it every fall.


The Verdict

     So, what have we learned? In my opinion, annual games need to do a few things to make me care about them. They need to iterate on the core gameplay each game, rather than let the games spiral into monotony and repetition. They need to make the different games easily recognizable from one another, and take risks with each franchise instead of rehashing the same tired story, skeletons, and gimmicks.
     At the end of the day, if you are against these annual games, vote with your dollar and simply don't buy them. It's more productive than making petitions or complaining on message boards.

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Summer Drought: Downloadable edition

I've already gone over the physical disc-based games that are coming out this summer, and even though they are few in number, they look high in quality.  Downloadable fans rejoice! There are many games that will be clamoring for your harddrive space releasing this summer as well. XBLA, PSN and Wii-ware games have a special place in my gaming system.  Small games that deliver a large experience while costing a meager sum.  Simply put, I love them.  Here are some highlights of this summer's byte-size goodies:

April 13th:  Fez (XBLA)
A bizzare and captivating 2D/3D hybrid game, it has the old school look and feel of a platformer, mixed with dimension bending powers of a puzzler to give you... well, probably a headache until you get used to it. Check out the trailer for an idea of how this works, as its really hard to describe on paper without sounding like a crazy person...







April 17th: House of the Dead 4 (PSN)
Have Playstation Move and dissapointed with the games out?  Well, you've got one light-shooter gem coming your way.  Yes, its a remake of the old arcade game, but for a rather sparse line up for Move, anyone with the add on for Playstation should have this one on their list.





April 18th: Trials Evolution (XBLA)
The first game was an amazing physics-based biking game that was met with rave critical reviews.  Released in 2009, its been a while since my tires got some mud on 'em, and with multiplayer tracks to actually race one another (finally), this game will get my motor revvin' for sure!


April 25th: Bloodforge (XBLA)
Have a bad day?  Want to eviscerate some poor saps who get in your way?  Click on Bloodforge to start it up and feel the blood-rage leave your body by stabbing, slicing, dicing, and decapitating your way through a handful of levels built to test your action button combos.  The real star of this game is the cinematic camera angles that give you some sweet views of the blood shed.  Very cool.  Almost too cool looking to believe its a downloadable game!




May 1st: Awesomenauts (PSN, XBLA)
An arena brawler that will take you back to arcade days, this game features 6 different characters, all with special abilities, that will rip and shred their way through waves and waves of enemies.  All the characters are ridiculous, and the animation looks right at home for a downloadable title.  Reminds me much of a certain Castle Crashers game, and I know I had too much fun with that game for it to be even legal.  This one is for sure on my watch list, and my couch can't wait for my friends and I to sit on it again.


May 9th: Minecraft (XBLA)
I haven't dug into the craze that is Minecraft yet, but if you are on a computer that can do simple processing, you probably have run into a minecraft phase or two.  If not, well you're in luck, as it's coming to Xbox360!  Featuring all the same addictive elements that the PC one has, you now can share your creations with all of your Xbox Live friends, and even participate in some co-op online or split screen!  That way, you can introduce your friends to this blockbuster and be there every step of the way to help them figure out what they are doing.



May 15th: Sonic the Hedgehog 4 Ep 2 (PSN, XBLA)
Sonic fans! Are you here?! Anywhere...?  Oh here we are.  Episode 2 for the fourth iteration of the series is finally releasing!  Yes, I know, you hardcore fans had some issues with some things about episode 1, but you guys are very hard to please! Its been more than two years in development, so hopefully they took care of those issues!  Guess we'll find out 5/15...

July: Tony Hawk's Pro Skater HD (PSN, XBLA)
Well, Tony Hawk must've heard some cries of pain from all of his Ride-based games.  He's realizing the success that he had in video games came primarily from the amazingness that THPS 1 and 2 brought to the table, and therefore he's re-releasing them in HD for this summer.  A mixture of levels taken from the first two games, as well as their soundtracks (!!!), but rebuilt from the ground up in modern engines, it looks promising that what wasn't broken, wont be "fixed".



Summer: Foosball 2012 (PSN)
Yup.  This is not a joke.  This is getting released.  Supports Move too.
Really all I have to say about...
Ugh...
A videogame involving a literal foosball table...

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Summer Hits: Disc-Based Edition

Ah, the summer.  The months most looked forward to by students, teachers, swimmers, beach goers, gamers...
This is normal summer gaming, right?
Oh you mean I actually should go outside?
Nahhhh.
Well, not necessarily gamers.  While it'll be nice to be able to play games with my windows open again, the summer always brings with it a drought of quality games.  What should you be waiting for anxiously?  I'm going to break it down for you, and show you just what you have to look forward to, as all hope should not be lost!


April 17th:  Witcher 2: Assassination of Kings (X360)
Oh, did I mention that the game is absolutely gorgeous? 
Finally console gamers are starting to get some love on the Witcher 2 front.  The game released on pc in May of 2011 to excellent reviews across the board, and is being ported to the Xbox360 April 17th.  With a massive story such as this based on the best selling book series of the same name, this should keep your controller hands happy for a decent chunk of this game-dry summer!

April 27th:  Prototype 2 (PS3, X360)
The first one was fun for a little while, offering grueling and violent action in a sandbox world with some very cool and creative powers.  I loved turning on the game, dropping into a random zone, and just mashing my powers against every person who crossed me.  Come April 27th, we get to do it again, but with a much bigger goal in mind: Kill Alex Mercer, the man you played as in Prototype 1.  High order.  Hopefully with some even cooler moves and a hopefully better story than the first one... we'll be able to accomplish that!

May 15th: Diablo III (PC)
To those who say that the summer gaming drought will leave you without any games, you must not have a PC.  With Diablo III coming out this summer, you won't even NEED any more games.  I partly think that the reason why it took so long for the third entry in the series to come out is because Blizzard was waiting for people to stop playing Diablo II, and it took so long that they said, "eh screw it" and finally started development on three.  With five classes, PvP added further down the line, and even an auction house to get real money for the items you find, I might be upgrading my PC before this is released.  Loot away!

From left to right, we have the Wizard, the Witch Doctor, the Demon Hunter, the Barbarian,
and my personal favorite, the Monk.
 May 15th: Max Payne 3 (PS3, X360)
Every summer there's a Rockstar game announced, my hands twitch with excitement.  Known for making blockbuster games that have a great deal of thought and effort put behind them with an excellent (if controversial) development team, Max Payne 3 should be on everyone's radar.  Granted, its the next game in a series that almost defines cult following, but the game is shaping up to what looks like an excellent product. Using the Euphoria physics engine on a Bullet-time riddled game, with solid diving and shooting mechanics, plus it looks this pretty...

Shut up and take my money!

May 22nd: Tom Clancy's Ghost Recon: Future Soldier (PS3, X360)
How do you reinvigorate a slowing genre like the military shooter?  Simple.  Innovate in what the player has available to them.  With active camo, magnetic see-through-walls imaging, drones, target-locking bullets, sensor grenades and more, GR:FS looks to be gunning for the top shooter spot (groan).  Regardless of the bad puns, this shooter has my attention with it's focus on tech and the attention to detail the Ubisoft team has when doing their research.  We'll see if it translates well into the finished product.







June 1st: Lego Batman 2: DC Superheroes (Pretty much every system out now)
I will not hide anything:  I love the Lego games.  They are accessible enough that any little kid that I am entertaining for can play them, everyone and their mothers (literally) knows what legos are, and Batman is awesome.  How can this game be even more awesome than the first?
How about adding all of the Justice League in there?  If you were a child within the last twenty years and had legos, how crazy would you go to have lego superheroes? Yeah.  At the very least rent this game, but I see many replays ahead with each character!




June 5th: Inversion (PS3, X360)
Even I'll admit, I'm a bit skeptical about this one, as I've been dissapointed by interesting-sounding shooters before (*cough*FRACTURE*cough*), but one where gravity is a weapon?  Hiding behind cover, blasting your enemies sounding boring?  Flip the battlefield with a grenade, so you're now fighting on the side of a building. Inside?  I hope you're checking the ceiling for enemies! It sounds interesting enough for me to put this on the list.  Not convinced yet?  Check out the trailer.  Its an old look at it, but nonetheless interesting.






June 12th: Lollipop Chainsaw (PS3, X360)
Its no secret that I like Suda51.  While I talked highly about  Shadows of the Damned in a previous article, I'm hoping Lollipop Chainsaw will garner a bit more attention from fans.  With a killer soundtrack (get it? Groan again) at your back, you play a high school cheerleader named Juliet whose school has just been overrun by zombies. So using your cheerleading moves while wielding a chainsaw and throwing your decapitated boyfriend's head around sounds like the next move. Right?  ...Right?  Anyone?





June 22nd: Steel Battalion: Heavy Armor (X360)

MECH GAMES.  I wish that statement could be more exciting.  What doesn't sound awesome about a mech game?  It really hasn't been done right in a while.  I'm hoping that the new Steel Battalion changes that trend.  It does give kinect owners reason to be happy though, it's one of the few newer games that will be using the technology that everyone bought... and got bored of with.  Regardless... MECH GAME!  The video on the left shows how those Kinect controls will be implemented. With motion controls to change aspects about your tank like your speed, loading and so forth, it could offer that level of immersion that they are missing?  Lets hope!

June 26th: Darksiders II (PS3, X360)
It's Death's turn to have his time in the spotlight!  The series that focuses on the Four Horsemen of the Apocalypse returns to have Death exact his vengeance on those who falsely accused his brother War of starting the apocalypse early, with no mercy in sight.  Using the same tactics that they employed when making the original, Virgil studios are making this one even more brutal with death's signature scythe and resurrection moves while still retaining the over the top gore and combos of the first.  I can't wait to embody death's crazy almost faceless form this June.

June 26th: Spec Ops: The Line (PS3, X360)
Alright, yes. Its yet another shooter.  And it might be the ninth game in the rather paint-by-numbers Spec Ops series.  But here's why you should pay attention:  Its been ten years since the last game was released back in 2002. The game has a brand new story that requires no previous knowledge of the other games.  And, for the first time in the series, the game is taking place a little further into the future, in Dubai.  For those who are not geography majors, Dubai is an almost untouched location in gaming, where the rich and famous go on vacation.  The United Arab Emirates locale, in the game, has just undergone a series of natural disasters that leave the whole city, once beautiful and bountiful, a wasteland, being picked apart by scavengers stupid enough to brave the constantly collapsing wreckage. Using your environment as a weapon is key here, with sandstorms and dilapidated buildings to order your squad to kill outlaws and save a fellow commander stationed there.  Check out why I'm excited:

And you know what's even BETTER!?
Hearing about all of these games on +10 Damage Gaming!  Like our Facebook, subscribe, and leave us some comments!  What are you looking forward to this summer?

Monday, April 2, 2012

Halo Statstravaganza

     As of March 31st, 2012, Bungie officially relinquished the reins of its long-running Halo series to the newly-formed 343 Industries. To celebrate the ten years of amazing Halo content that the studio has developed, they released a mind-boggling infographic on their website. You can view it here in its full, beautiful glory.


  
I REGRET NOTHING

  You may have noticed a curious number at the bottom of the page: the combined Halo playtime. In years.
     235,182 years, people.
     To put that in perspective, 200,000 years ago modern homo sapiens hadn't even left Africa yet. Language wasn't even a part of the human experience. Fire wasn't even an invention yet.
Detractors of this beloved franchise might argue that this is all wasted time. Why couldn't we have journeyed to space or cured cancer with all the man-hours we wasted on this dumb baby game?
     To that I would respond: get bent. People have poured countless human lifetimes into something they enjoyed. This isn't a basement-lurking obsession, this is human social interaction on geological timescale. People loved and continue to love this series, and I personally do not regret any of the hundreds of hours I sunk into Bungie's magnum opus. The past ten years saw so much change in the video gaming world, but one thing stood constant: wherever there was a couch, a group of friends, and an Xbox, we would have a way to have fun.

Thank you Bungie.

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