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Unfortunately, there are plenty of shooters that break these stereotypes that just get buried underneath the dross that we have come to expect from the annual Call of Duty releases. These are games that do something absolutely new and different with the genre, but will never be as successful as a Halo or Gears of War. I thought I'd outline a few examples of some older games that break the mold of the generic shooter, and I hope that in the future we will see more games that are as pleasantly surprising as these titles are. So please, game developers, steal some ideas from these games.
Borderlands: Loot
Certainly one of the more original titles to emerge from 2009's holiday rush, Borderlands expertly blended a Diablo-esque loot system normally found in action RPGs with a solid foundation in shooter action. Headshotting a midget and watching his skeleton dissolve in acid while blue and green shiny guns fly out of his torso is an endlessly entertainingly experience.BLAMO! |
Combined with a killer co-op experience and an over-the-top, dark sense of humor, (and the promise of a sequel), Borderlands created a new hybrid of game genres that has yet to be exceeded.
Shattered Horizon: Three-Dimensional Combat
Another indie game that was lost in the dump truck of releases in fall 2009, Shattered Horizon took the tired concept of a sci-fi first-person shooter and turned it on its head.Literally |
The only problem that the game has is its learning curve. It takes a few matches to get used to controlling yourself in three dimensions as you learn to strafe and yaw yourself onto target, but the reward is well worth it. This is a concept that I really wish a major developer would invest in. Shattered Horizon is multiplayer-only game, unfortunately, but if a triple-A developer or publisher could throw some money at this inventive idea, very good things could come out of it.
Mirror's Edge: Color and Movement
At first glance, Mirror's Edge is a visually stunning game. The art aspect of this game is nuanced enough that I could write entire articles about it, but I'll keep it short for now. The game uses bright, hyper-realistic primary colors to draw interest to certain objects and areas, something that most artists know how to do instinctively.The unique high-contrast color scheme allows the developers to naturally draw the player's eye to certain areas of the busy industrially-themed environment in a way that seems intuitive. You can make your way through the environments without even thinking about where you are going, just how you are going to get there.
Getting to your destination in Mirror's Edge is the core of the game experience. Vaulting, rolling, leaping, and wall-running from point A to point B are some of the most fulfilling experiences I've had in a game this generation. The fluidity of motion and the gut-wrenching acrobatic feats that Faith performs make sprinting from one kill to another in Call of Duty pale in comparison.
Loogie time |
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