As some of you know we have moved! You can now see all of our work on www.plus10damage.com! We look forward to seeing you there!
Saturday, April 21, 2012
Thursday, April 19, 2012
Dragon's Crown Scheduled For 2013 Release
In a press release received minutes ago from ATLUS, Dragon's Crown has been announced for the 2013 calendar year (even thought the website notes a 2012 release). The only details that we have so far is that it will be a 2-D co-op action RPG that will be released on the PS3 and Vita platforms. Feel free to check out the website yourself!
Click Here To View Dragon's Crown's Website
What do you think? Leave us some comments below!
Wednesday, April 18, 2012
Amazon Releases Information about new God of War Early
God of War Ascension, the newest game in the God of War series, has been outed by Amazon.com. This happened a full day before the game was announced by Sony according to their product description. Then it was taken off of the site...
Join Kratos as he seeks freedom, redemption, and the clarity to avenge his family in the most ambitious God of War adventure in the series so farSo it seems like it's really not straying from the story much. Lets see what the teaser trailer looks like, also posted on Amazon.com earlier tonight:
Anyway, look forward to the official release tomorrow! Who's excited for the new game?
Spirit Camera: Is that a ghost in your pocket?
HELLO THERE |
Tecmo Koei's newest release looks to attempt to bring the horror off your TV and into the world around you. The game utilizes the 3DS's camera to project enemies and other ghostly threats directly in your environment in an attempt to fully immerse the player in your own personal nightmare world! Wonderful!
Does anyone know how to remove urine from electronics? |
Tuesday, April 17, 2012
Teaser Video of the Upcoming SSX DLC
EA has released a teaser video of the new SSX DLC for including Mt. Eddie and classic characters. Enjoy what the snow shredding action for yourself!
You will be able to purchase Mt. Eddie and the classic characters as a bundle for $7.99
You will be able to purchase Mt. Eddie and the classic characters as a bundle for $7.99
Throwback Review: God of War III
Presentation:
The boost in presentation will be the most significant
change that is noticed in the new God of
War III. The presentation is nothing short of gripping. Within the first
fifteen minutes of game play you get a sense of what type of scale this battle
is waged on. As you make your assent up Mount Olympus everything carries its
weight well. The climb is grueling. Gyia provides an interesting vessel as you
make your way around her rocky exterior to fight off numerous combatants. Where
God of War 3 really sets the tone is
with the first god that you face. Epic only begins to explain the size and type
of this battle. This feeling is not only consistent throughout the game, but
only grows the deeper into the playing experience you get.
While there was some worry that God of War III would only be playable in 720p I am happy to say
that statement is not true. The game can be viewed on a glorious 1080i scale.
That is truly where the beauty of this game lies. It was stated that God of War III only used 50% of the PS3’s power, and I can say
without question that this is graphically the most beautiful game I have seen.
Kratos has never looked more defined, every detail has been looked over with a
fine comb to make sure that the player feels deeply entrenched with the
character. The set pieces are also beautiful, but during some of the
transitional phases from one set piece to the next I felt like I was looking at
subpar texturing to the point I was having PS2 flashbacks.
The Sound FX in God of
War III are spot on. The cracking of bones, ripping of flesh, and scream of
burning victims is nothing short of authentic. The FX accompanied by the
orchestral backdrops during large scale battle makes you feel like you are in
the center of a large budget motion picture. The voice acting is over the top,
which in this genre can be expected.
Gameplay:
As much of a cliché the line, “if it’s not broke don’t fix
it” is, there is really no other way to describe it. Instead of looking to take
other routes with the fighting system or completely trying to overhaul it Santa Monica Studios took what they had
and shaped it to be an even smoother fighting/action experience. Now different
magic is linked to the different weapons, making for a more fluid transition
between using the two. A gripe I have is the difference in the weapons. The
core weapons come off as being almost identical to the “Blades of Exile”. They
have very little aesthetic difference and play very similar to one another. The
most notable difference of course is the Cestus (two lion heads). A nice thing
about the weapons is the ability to change them “on the fly”. In the midst of
battle you can change from on blade to the next seamlessly, creating a symphony
of blood in which you are the conductor.
Kratos also has learned a few new tricks. The addition of
being able to pick up an enemy and barrel through dozens of others is a gimmick
that does not grow old. This linked with the multiple ways to mutilate a body
will leave you giddy with joy on how you will take apart your next victim. The
QTE, (Quick Time Events) are still a large stable in God of War III. This time they have been taken to a new level and
made a bit too easy for my liking. Instead of the buttons showing up near the
action on the screen, they show up in the areas of the screen where the button
is located on the controller (Square appears on the left side, circle on the
right, ect.) making it rather easy for anyone who is even slightly familiar
with a Playstation 3 controller to pull off these incredible feats. Overall you
are getting what you expect and a little extra from the game play in God of War III.
Value:
The Value is, and always has been the story campaign. Making
your way through the tragedy that is typical of Greek plays is what’s to be
expected. This is a story about loss, pain, suffering, and revenge, all through
the eyes of a man who became a god, and now again reduced to mortality. If you
can’t appreciate the direction that this franchise is taking then I question
why you picked up the second one of the series. The story telling is not as
crisp at times with God of War III,
but it doesn’t ever fall to the point of not being comprehendible. Don’t be
surprised if the ending leaves you wanting more.
VERDICT
In Closing…
I didn’t want to like this game as much as I did. I
constantly asked myself, “How in the world could this game live up to the
hype?” My questions were answered no sooner than fifteen minutes into the game.
The rest of the journey became more enjoyable as I progressed and I strongly
recommend God of War III for your
Playstation 3 collection. Giving depth to a “button masher” is difficult, but Santa Monica Studios has prevailed.
Throwback Review: Saints Row the Third
Sandbox games are a mixed bag for me. The freedom in the actions that you have to choose from is fresh and exhilarating, but the missions that further the story and open up more options are a little too boring, blah and formulaic. There was never really any reason for me to trudge through the story. Grand Theft Auto is a perfect example of this.
An average playthrough of GTAIV consists of getting into pointless scuffles with the police, wasting ammo, almost dying, then finally getting to a destination where the missions are just... ok... and then starting it all over again.
Granted, I could mix it up by "going to see some teeeeeeeeties" with my cuuuuzzin, play darts, bowl, or even watch some television... but after that, I have to get to the story to open up more options.
Saints Row III showed me just how crazy that formula could be shaken up. Watching ads for previous installments, I always thought that the games were a little more focused on gangbangers. I'm really not interested in working the 'thug life'. You can do that again in Saints Row III, or...
you can just turn the game upside down and have an absolute blast!
The Story:
The Third Streets Saints are looking to expand. Deciding to take over the city of Steelport, however, was a poor business choice. The local gang, the Syndicate, doesnt appreciate the competition, and does a pretty good job of removing you as one. Its now your job to build up your empire from the beginning all over again. Simple premise that won't win any awards, but it does it's sandbox job. See, building up your empire is pretty much entirely up in the air. Do you want to steal a penthouse from one of your rivals? Thats great, lets parachute into their rooftop pool. Now you have a base of operations. The set up allows the creators to be a crazy as they want.
This completely removes the monotony of the genre and all the problems that I ran into with similar games!
One of the early missions has you tearing through a sex-slave house, freeing hookers and trying to help a pimp named Zimos out of captivity as a... how do I put this delicately... pony cart worker that will... entertain you for "eighty an hour". This is a main story mission and one of the most tame in the game. They become more ridiculous as you go on. These are the missions that I was more than happy to play through to get to the rest of what SR III has to offer.
What else can you do exactly?
Well, you can just drive between missions a la GTAIV, you can fly a hoverjet, or you can hijack a moped and pimp it out (my particular favorite ride was an ATV with green under-glow and spikes that popped out of the tires). There are 500 stunt jumps hidden throughout the city, I saved up enough money to make my gang all wear hot dog costumes, threw 'fart in a jar' grenades to make my opponents puke, and then finished them off by beating them up with a giant dildo.
All of this, plus much more is way more satisfying to discover as you drive around the city of Steelport.
Side missions have their own flair to it as well, where you are slowly trying to take over the city by accomplishing tasks. Maybe you will commit insurance fraud by throwing yourself repeatedly in traffic. Sometimes you will take part in Professor Genki's Super Ethical Reality Climax, a murderous game show where you make 'ethical kills'. All activities give your gang clout, and more importantly, money.
The customization doesn't end with your gang and your rides. Your character can basically be whatever you want it to be. I ran through my first play through as zombie Hitler. Yup. With green scarred skin, blue eyes, and even a zombie voice to accompany it. There are chrome skins available, hooker outfits, mascot faces, even a giant toilet form if you wish.
So the answer to that question earlier really is: anything you want. You can do anything.
So what could possibly be bad about a game such as this?
Once you get to fly one of these babies, you will never need another car. Ever. |
The difficulty curve is a bit extreme as well. The game starts out OK with the first mission, making sure you are well equipped and ready, but when you are taken down a peg, the difficulty spikes. You really do feel like you've lost everything, and it takes a few missions to get back on your feet. This all goes away though, once you do.
This game is immensely fun. The characters, story, and game play provide such a unique blend. After sinking hours into it, I can honestly say it's an experience that I've never had with any other game. I can't recommend Saints Row the Third more. This is definitely a buy and one that just can't be passed up.
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